I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
The previous two posts (part 1 and part 2) have been exploring the fundamentals of using pointers from the basics of declaring a pointer to the more complex notation of manipulating pointers. An ...
Recent announcements made by some big players in the industry about C++ enablement -- like Google's Android NDK, the Apple-sponsored Clang compiler or the inclusion of C++ as a first-class citizen in ...
One of the fundamental issues in driver design is deciding how to map to the peripheral registers. Over the years there have been many different methods that have been used such as setting up ...
In both .NET and Java, the garbage collector is smart enough to detect and release circular references. Dealing with circular references in C++ isn't as simple. In the first installment of this series ...
In our first part on pointers, we covered the basics and common pitfalls of pointers in C. If we had to break it down into one sentence, the main principle of pointers is that they are simply data ...
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